Why is my C application code not working with my GUI? At this point, we should also improve visuals by setting the Clear Flags option to Solid Color, and setting the Background to something like black, so if we reach theImport the image into Unity3D, select it in the Project panel, and set the texture options to Texture Type: GUI, Filter Mode: Bilinear. Create a new GUI Texture (GameObject -> Create Other -> GUI Texture), and name it " Background Image".Un-Check Flare Layer and Audio Listener (but leave GUILayer enabled). Set Clear Flags to Solid Color. The old GUI system was a little bit incommodious for developers because it supported a few elements and programmers had to writeShould Unity ignore the size properties and simply try to fit the text to the controls rectangle? Color.Selection Color: Defines the background color of selected text.
Unity GUI Skins. Foreword. Unity has an awesome feature called GUISkin.After adjusting colors, fonts and background pictures, all we have to do is drag it into our public myskin variable to see it in action. Choose between 1, 2, 3 or 4 columns, set the background color, widget divider color, activate transparency, a top border or fully disable it on desktop and mobile.Step 3: Create a GUI Texture. In Unity3D, 2D elements must be added to the scene just like any other game object. This tutorial will show you how to add a simple GUI that you switch to and the background is blurred Ok now thats out of the way, that should be a solid script. now apply the DepthOfField34 script in the image effects folder to the GUICam ( Unity Pro Required) now you should be able to get a good result. See the Release Announcements Section. Unity like auto highlight background color change?Is there some app for XFCE or something? I dont how it works in Unity, but when you change a wallpaper in Unity, the highlight background will change a color, to fit the wallpapers style. We dont know why everybody doesnt seem to have the same behavior. Well, we have set a simple sprite displaying a cloudy sky background.Sprite layers allow us to tell Unity what is in the front and what is in the back.